Exclusive Hands-On Preview of Chronicles of Inotia: Wanderer of Luone

Com2uS has an upcoming RPG game named Chronicles of Inotia: Wanderer of Luone, which I’ve had the privilege to get my hands on early. Suffice to say, this game is the best RPG to date on the iPhone and iPod Touch, despite still being in the beta testing stage. The highlights of the game include five different character classes, a complex, customizable skill tree, a full-fledged party system, online battling, great controls, and lovely graphics.

First off, there are five character classes; the Knight, the Magician, the Thief, the Priest, and the Templar. All of five classes have their strengths and weaknesses, so the class you select will be completely based on your preference.  The Knight is more of a meat shield with high defence and health, the Magician has an average amount of health but does the most damage, the Thief is more focused on creating critical attacks, the Priest is a healing buff, and the Templar combines the attributes of the Knight and Magician into something in-between. I found myself using the Magician very frequently, as her fireball skill is one of the most powerful skills in the game, and it’s available from Level 1.

Each class has six active skills and six passive skills.  The active ones can be used while the passive ones make your characters stronger. However, only the main character, or the one you select when you start the game, will have a full skill tree available to them.  The other two members of your party will only be able to use the first two active skills on the skill tree. Skills noticeably get better as you level them up. For example, the Level 1 Summon skill for the Magician will produce a bat, but once it gets to Level 6 it will conjure up a skeletal, demon-like warrior.

The party system in this game is ingenious. To recruit a member, or “mercenary” into your party you must first get a Warrior Seal, which is a random drop from a monster or a rare item in the Wandering Merchant’s store. The Warrior Seal of the second member of your party will automatically be given to you; it’s part of the storyline. However, you will have to get the third member of your party via a monster drop or the Wandering Merchant. The members of your party will follow you closely, if you attack a monster you can order them to attack with you, and likewise you can order them to retreat with you. You can take control of any character in your party, but it would be recommended to use your main character as they have a wider range of skills.

As I mentioned before, Com2uS has also included an online battle feature that will match you up with the parties of people across the world. Though your opponents’ parties are AI controlled, there is no way that they’re easy to kill. I found the AI to be almost just as smart as a thinking human being, and oftentimes I was hard pressed in my battles. I love this feature, as competing with other people’s players and fighting to be on the top of their world leaderboards is a very appealing feature.

The online portion of the game currently consists of only arena battles, and you will have to pay gold to enter. The reason for this is that if you win online matchups, you will be rewarded with Honor Points and possibly random items. You can use Honor Points to buy items that you cannot find in-game, and random boxes have, as their name implies, random things in them. You may get a valuable item, or you may just get 1 gold. Later on Com2uS is thinking of adding guilds and more online features in an update, which make this quality game even better.

The controls are nothing special, but they do work well. You can have the classic touch screen controls like the ones in Chronicles of Inotia: Legend of Feanor, or D-Pad controls like the ones in Zenonia. In addition, the graphics of Chronicles of Inotia: Wanderer of Luone are much better than any RPG game I’ve seen on the App Store, which you can see in the screen shots below.

Obviously, Chronicles of Inotia: Wanderer of Luone boasts tons of content and playtime. I have probably been playing the game for over six hours and I’m still not even close to finishing it.  I’ve actually only barely scratched the surface. That feeling is something that more games should have. All in all, I believe Chronicles of Inotia: Wanderer of Luone will be the biggest and most fun RPG on the App Store for some time. Look for the game near the end of 2009 or the very beginning of January 2010. Pricing is yet to be determined.


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5 thoughts on “Exclusive Hands-On Preview of Chronicles of Inotia: Wanderer of Luone

  1. The game sounds awesome – but the AI multiplayer pvp NOT SO MUCH. …

    I wish an iphone RPG includes both co-op pve and REAL pvp in the future…

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