CFresh Media makes its debut on the iPhone with its release of Rummage, a word game that seems to take the word game genre to the next level. Other than the obvious design flaws, Rummage has a great core and great idea for a word game, but I ultimately felt like the game was poorly executed. Difficulty, poor design, and no motivation will lead to frustration rather than joy.
Original: I absolutely love the gameplay idea for this game, and it’s something that I haven’t come across yet. It’s like a match-3 + word game type of idea that’s very well thought out. In an environment with over 85,000 apps, it’s hard to come up with originality, but the indie devs have managed to come up with innovation after innovation. Rummage is a great example of indie work when it comes to a fresh idea.
Tons of Puzzles: With 30+ puzzles to keep you entertained, I’m sure you won’t be completing the game anytime soon. Each level takes around 15 minutes for me, and some even longer. The content should be enough for the casual gamer, and the hardcore gamers shouldn’t be able to finish it without getting their $0.99 worth out of it.
Design: Yes, it may have been made by one person, but we’ve seen a one-man team create beautiful works of art like Above & Beyond Air Combat. The design in Rummage is very bland, and there’s really not much going on. The Marker Felt font doesn’t really help either as Marker Felt is usually never a good font to chose when designing a game. I’m all about design when it comes to games, gameplay of course, being the manditory priority; and Rummage doesn’t look as swell as it sounds.
Difficult: The first puzzle is extremely difficult let alone the rest of the puzzles. Yes, there is a “hint” button if you want to be cheap and solve the puzzle by using hints, but in reality the puzzle is difficult. There would be times when I would have to spell “zero” and “eight” with no “e” on the board, making it impossible for me to solve the puzzle (it may just be that I’m blind). Other times I just could not see any of the letters available, and being the honest man that I am, I don’t like to use the hint button.
It’s also extremely difficult to go through the tutorials that are tedious, slow-paced, and does not let you go on your own pace. It would be nice to be able to tap through the boxes without having to wait for them to pass. Tutorials are a pain to go through already, but Rummage’s tutorials are just way too slow.
At it’s core, Rummage is a very good game. The idea is fresh and out of the box, but the execution wasn’t as good as I would have liked it to be. It’s extremely difficult, even on the first level, and I’m really not a fan of using the hint button for every word. If you’re that type of person, I really don’t know what else to say but the rest of the world won’t be happy about not being able to solve the puzzle without the hint button. It’s a great idea, execution just needs a little bit of work.