Honestly, I didn’t really like Topple as it was somewhat repetitive and difficult at times, and the puzzle solving aspect was a little hard to execute. Sure, the design was great and I really liked the fact that I downloaded it for free, but all in all, my experience with Topple was somewhat negative.
That’s all about to change with Topple version 2.0, otherwise known as Finger Physics from PressOK Entertainment. I thought that Finger Physics improved upon Topple’s weaknesses greatly adding much needed gameplay variations, polished design, and best of all, extremely well done artwork.
Artwork: It’s one thing when a game looks good, and it’s quite another thing when a game looks great. Finger Physics tends to side with the “looks great” category, and I have never come across such well drawn artwork. The polish is overflowing in this game, and the artwork was totally beyond my expectations. I really like the shape designs along with the background art, and if this game was a book, I’m sure it would receive the Caldecott Medal.
User Interface: This has been a problem with most indie games, and most of them feature either ugly UI or ugly button designs. Finger Physics takes this all away with a very, VERY polished layout along with beautiful button design. The OpenFeint button is also well implemented into the menu, and I’m a huge fan of the polish and high-quality design in this game.
Gameplay Variations: As I mentioned before, Finger Physics contains some great gameplay variations to keep you from nodding off, and I really like the fact that the developer(s) added different types of levels. Topple ultimately got boring because of little or no gameplay variations, but Finger Physics was a lot more varied in terms of levels, and the gameplay experience was a lot better than Topple.
Difficult: As the game progresses, the game starts to get difficult leading to loss in replay value. It’s fine when I lose two or three times, but after losing five times and unsuccessfully passing the level, it does tend to get frustrating. I thought the gameplay balancing was also a little off, and the progression of difficulty felt somewhat random. I would get stuck on one level only to be confronted with the next level being very easy. It would be nice to balance the game out a little more, but I didn’t feel like this was a huge problem.
No Multitouch: Normally, this wouldn’t be a problem for me, but in a game like this, it need something along those lines. There would be times when I couldn’t see the shape at all because of not being able to look around the level. It would have been nice if there was an option to drag two fingers around to get a good look at the level and place shapes on the bottom level.
I thought Finger Physics was very well executed in terms of a physics puzzler, and while not entirely original, it improves on much of the gameplay elements of Topple. If you haven’t caught it yet, Finger Physics is basically Topple’s core gameplay polished up immensely and executed a little better. I really liked Finger Physics for its gameplay variations and polished design and whoever did the art is extremely skilled.