Origin8 is infamously known for their tower defense game Sentinel and Sentinel 2. Good news is that MonsterKill is another “defense” type of game, and the bad news is… really nothing. While MonsterKill is a little short compared to its competition, I’m really surprised with what Origin8 produced. From start to finish, MonsterKill was an enjoyable experience that was totally worth the asking price.
Graphics: Origin8 has always been pretty consistent with their graphics, and most of their games feature some top-notch artwork and graphics. MonsterKill is no exception, and this castle defense game is right up there with Knights Onrush in terms of artwork and design. While it is played in portrait mode, the game is well designed to fit the screen.
Controls: I’m going to say this just straight and simple. I really, REALLY hate castle defense games that use the thumb flicking motion or whatever it’s called. Knights Onrush is a good example of a game that I didn’t really enjoy due to the controls, but MonsterKill features a new control method altogether. We’ve seen the same control method used in Red Bull X-Fighters, and it works very well here to execute spells and attacks.
Upgrades: Upgrades are pretty extensive from upgrading your defenses, healing your “castle”, or upgrading the power of your spells. Of course, as you progress through the game, you will be able to upgrade your spells accordingly. While the upgrades themselves aren’t as extensive as let’s say Besieged, the unlocking of achievements is a method that works great for gameplay balancing and all those game features.
Fairly Short: The normal mode took me around an hour to complete, and I can’t really imagine myself playing the endless mode for very long. While you do have OpenFeint achievements to complete, I didn’t find them to add much to the replayability as all the achievements are quite hard to achieve. But hey, it’s a lot better than a $0.99 fart app.
Variety: MonsterKill isn’t as diverse as other castle defense games, and I found it to be very lacking in terms of variety. There aren’t many characters, and the spells aren’t all that extensive. I would really like to see some updates that add to the spell queue and maybe even add some more characters. As of now, the game is pretty limited in variety.
MonsterKill was a really enjoyable game, and while the game was quite short, it was an enjoyable 1-2 hours. Some may find the game to last longer as they try and compete in the OpenFeint highscores, but the average person will find themselves being occupied for no more than 1-2 hours. It’s a short game, but it’s definitely a great buy for $0.99.