In loving memory of drawing games, Aqua Globs brings yet another drawing game to the App Store that’s different from the rest with similar features. In Aqua Globs, you must connect two globs together to form an ultra glob, then connect the ultra glob with another ultra glob for the globs to finally explode. There are three types of globs and online highscores to compete with the best. It’s an interesting game that’s pretty original, but is it really worth the money?
Artwork: The standard for almost all App Store games now seems to be a polished look. Recently, I’ve been noticing that more and more games are designed well and look atleast decent. Aqua Globs is not exempt from that, and it features some awesome artwork that’s cute and cuddly.
Original: Ok, so it’s a drawing game. Some may say that it’s like Flight Control so it’s not original at all, but the core gameplay is different and not currently available with any other game. The idea is crisp and new, and it actually works out pretty well.
Stats: The stats provided for the game are pretty extensive ranging from average to online highscore. It shows it in a full list of achievements/stats, and I thought it was nice to know all the random stats that I had earned.
Triple Speed: Most games either feature double or no speed. In Aqua Globs, there’s a feature that can make the game go up to three times the initial gameplay speed. Although the default gameplay speed is a little slow, it’s really nice to choose between speeds. Double speed would have been enough, but triple speed makes the game worthy for hardcore gamers.
Highscore Layout: The online highscore table layout is a little lacking since you have to exit out of the app onto Safari to view the number one player and whatnot. I would have liked it if there was an online highscore table within the game to compete against others and not having to exit out of the app to see who’s in front of me.
Glob Variety: Currently, there are only two types of globs along with a green one that can combine with any glob. After the game develops, seeing the same types of globs over and over again gets really repetitive. More globs would have made the game a lot more interesting, and with only two types of globs, it’s hard to catch your interest for too long.
Gameplay Balancing: I would experience enormous rushes of globs, then a quiet time. Then another rush of globs would come, and so on and so forth. Instead of a gradual increase of globs, large rushes of them were a little overwhelming and frustrating at times. The beginning also seems somewhat slow, then once the game progresses, huge rushes start suddenly coming in. Balancing needs some tweaking before it can be adequate.
Choppy: One thing I absolutely don’t understand are games that don’t seem to have much, but have choppy framerate. Sadly, Aqua Globs played somewhat choppy on my 1st generation iPhone while on double speed. The globs would chop across the screen at times, and even not respond to my touch. In a drawing game like this one, choppy framerate should not be present.
Aqua Globs is a nice and easy pick up and play game, but it does have some drawbacks that don’t allow it to become great. There aren’t many serious issues with the game, but the minor ones are plenty. Like stated above, choppy framerate is extremely bothersome in a game of this type, and it turns off most gamers from the actual gameplay. The idea is great, but execution needs a little bit of tweaking. For $0.99 though, it’s definitely worth a look.