Mass Effect Galaxy Review: Mass Effecting My Opinion of Bioware

Mass Effect Galaxy is meant to be a nice bridge between Mass Effect and Mass Effect 2.  It didn’t have to do too much: just give fans something new to play around with, until the sequel is released next year.  Unfortunately, gamers and even fans of the series will be disappointed with this release by EA Mobile.

A pretty, animated cutscene starts off the game.  Then, your opinion begins to change.  The majority of the game is divided into two parts: the shooting sequences, and the dialog sequences.  While shooting, you have the option to use three powerups, but I didn’t find them that effective in fights.  In the dialog parts, you choose a conversational tone you’d like to carry on the conversation with.  Let’s see how these ideas actually worked out in the game.


Cutscenes: The movie sequences are animated and colourful.  They were my favourite part of the game, but weren’t a redeeming factor.


Inconsequential talking: Dialog choices are similar to what you’ll find in Mass Effect, but the choices you make in the dialog tree feel so inconsequential that you’ll soon give up bothering to read through your options.  At times, even the positive response vs. the negative response was so similar that it was clear you have no choice but to continue on with the fork in the road that the game wants you to take.

Game plays itself: In the shooting parts, you tilt the iPhone around and use the accelerometer to move.  Your character will auto target, and auto fire on enemies.  After a couple of minutes, the question seeps into your mind: why is this game playing itself?  Shouldn’t I be the one shooting?  Moving your character around on a tiny board to dodge bullets and start firing at enemies got boring almost immediately.

There’s really no challenge, nor fun, unique aspects to this game. Two characters that will be in Mass Effect 2 are unveiled, but even that’s not making the purchase enticing enough.  If you’re a Mass Effect fan, the back story may be intriguing to you.  I didn’t really get into the first one though, so I can’t speak to that.  I think even EA must be aware of the lack of quality: almost immediately after the release, the price dropped from $4.99 to $2.99.  Avoid this title, save some money, and have some fun with countless other titles that are more worthy of your time on the app store.


Mass Effect Galaxy was published by EA Mobile and is now available for $2.99.  I played version 1.0 on an iPod Touch 2G.  I played through most of the game, but did not finish it.



3 thoughts on “Mass Effect Galaxy Review: Mass Effecting My Opinion of Bioware

  1. Why even buy from the greedy corporate Bastards that EA Mobile is ?
    They are trying to saturate the market with they’re cheap crap and make
    it difficult for Indie Game developers to succeed, or even make a decent
    income selling homebrewed games. Games that are usually more ingenious
    and unique than you’d find from these corporate game developement studios,
    run by FAT GREEDY Corporate CEO’s that only care about what other material
    possessions they can own with their FAT incomes.



  2. @Independent Game Developer
    People buy games from big corporations because they want the franchise.
    When given a choice between [bestselling franchise X] and [indie title Y], it’s obvious what most people would choose.

    It’s a hard world for indie devs. You guys have to really make something awesome, or you’ll be ignored bigtime. And even then you have to deal with piracy, which’ll hurt YOU more than the big wigs.

    You should take a chill pill though. It’s called competition, and if you can’t play ball, get off the field.

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