Food Fight iOS is a version of a physical card game by Cryptozoic Entertainment, brought to the iDevices by Playdek, Inc. The game consists of players building a small army to try and beat the others by having higher numbers—like the card game “War”—but with lots of strategy and humor involved.
A typical game consists of battles for certain meals (these meals have values from 1 to 3 that add up eventually to win a game), and each player selects five cards from his hand to build an army to fight the chosen meal. The cards have different colors for breakfast, lunch, and dinner, and most of the troops (from all of the meals) have abilities that will help you if you use a good strategy. The troop flipped in a serving with the highest number between the players wins one after meal mint. The player who ends up with the most after meal mints in the five servings wins the meal. Occasionally another element is introduced, the dog, when one player does not want to fight the same meal as the others. They then battle the dog for that meal, while the other players fight over the one that they selected.
The iOS implementation includes a few different game modes, including a campaign where you continuously unlock more cards for your initial hand and decks for each meal. As you progress you fight breakfast, lunch, and dinner, and then a boss. The bosses have special abilities, but once you defeat them you’ll get their card to add to one of your three decks. There also is a successful and fun asynchronous multiplayer mode, a card gallery (trust me you want to check this out, the cards are hilarious), an offline mode where you can customize your game experience, and, thankfully, a tutorial. It takes a bit to get the hang of the game, but once you understand what is going on it becomes an absolute blast to play.
Cards: The art is unbelievably good, and most of them are uproariously funny.
Interface: Simple, probably better on an iPad but tapping and double tapping enlarge cards so that they can be read.
Modes: The multiplayer is well implemented, and the campaign is a good way to spend your time.
The game: Yes, this isn’t a game created initially for the iDevices, but it’s damn fun. I have played the physical card game, and can say that the iDevice version has been put together as well as it could be.
Blurred text: When scaled down on the iPhone and iPod Touch some of the card features are more difficult to read, but double tapping enlarges them.
Tutorial: The tutorial is good, but the way it is written is a bit confusing. It was creative to write it with a faux-French accent, but it could throw people off.
Food Fight iOS is a perfect example of how to bring a version of a card game to the iDevices, and how to do it well. The UI is simple and graphically pleasing, while the audio is not obtrusive. The game itself is a blast both in the physical version and the iOS one, and completely merits a “Must Have” rating.